Thread: cyclops heads
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Old 03-21-2007, 11:25 PM
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cavedude
The PEQ Dude
 
Join Date: Apr 2003
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I agree the misplaced heads seem to be a client only issue, however the twisted heads are indeed a helmtexture issue. When PEQ first sourced in POK it was loaded with twisted heads, visible using both 0.6.2 and Titanium. This was being caused by mobs with a helmtexture of 31 (why they were I have no idea, they were collected that way) I changed it to 0 or 1 and their heads appeared correctly on both clients. Now there of course may be other cases of twisted heads, but this method has corrected all I have seen on PEQ thus far.
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