Thread: cyclops heads
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  #21  
Old 03-22-2007, 06:59 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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I tried everything! I was changing texure settings, logging in and out for hours. I can tell you that on Titanium client, the setting for helmtexture in npc_types is unaffected by what ever number you put in. I was working with giant heads in permafrost and the twisted head on guards at Qeynos.
The only solution I found, was posted at the French-Froggy site , and what it did was convert the Titanium client to a choice of 6x clients.
Once 6x client was running, all heads were fixed, twisted and misplaced - I also checked the erudite banker in erudin which looked good too.
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