Ok, I kept as many of those requirements as possible. I checked Blender's website, and decided to DL a copy. I also finished round 1 of the modeling.
So there are around 90 models made, and all are textured. You can do as you want with them now. I think you will need to rename the textured to your convention. My modeling workflow is not condusive to the afformentioned naming however, but you can do this in blender manually. If there are any that will not work, let me know the issues and I can work around them if possible. These all load into my 3D game engine nicely, so I know they're ok there. In fact I may very likely make a demo 3D previewer...
Poly's were kept low but I decided to go slightly higher with a few key models. Most modern PC's should handle EQ2 quality models, but mine are around a median of 750 tris. Some have a single sub-D, others not. You can SubD any - it's your call.
I'm sending you the link to the models as these are just for you.
GeorgeS
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