It is to my understand that you are talking about a totally different game correct. If thats the case, my personal opinion is that you should try to stick as much to the current rule set, gameplay, whatever you want ot call it, as all the other mmorpg's do. I know some people are like, "why the hell would you clone something", and my reply is that it is time tested and true. WoW copied, EQ2, EQ2 copied EQ1 and WoW, they're all pretty much alike as far as the basics go, then you add in your own little features that will entice people to play yours vs the competiors. I would start by looking at the most popular as of today, and that hands down is WoW, as stupid as it is, it is the most popular.
I speak out of thought though. I personal think that by creating a all new game, using eqemu as the server behind it, you could have a project that will take all the hardwork that everyone has put into this project over the years and make it profitable. That may not be the goal of this, but I was think of something along the lines of Guildwars. Buy the game, never have to worry about subscription fees to play. Any of you that played Unreal knows of the red orchestra mod that floated around. Now look at them, they took their great idea and developed it, essentialy make a brand new game for the shelves. It does go against the open source Idea, but eventually if you have made something of this magnitude, you kinda have to break away from open source, because a good idea that is just given away for nothing is not a good idea at all. Someone else will come along and steal it away and do it anyhow.
I know that I am just rambling on, but I know I would spend $39.95 easliy for something that is great like EQ, but with-out the subscription fee. I did it with GW, and that wasnt even near as great as the orignal EQ.
Anyhow, OpenZone ftw.
|