Thread: Day and Night
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  #12  
Old 05-02-2007, 04:03 AM
vales
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Join Date: May 2006
Posts: 458
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Wow, now that brings back some memories.

But did you remeber the hidden teleports all over Norrath?

I'm assuming everyone knew about the Firepots, but these are different. There were quite a few that were known so well that they had to take them out. When it became common knowledge, it took the fun out of the game. Not to mention the exploiting. You should have seen my friend's reaction when my Warrior told his Druid that he can teleport faster than him - with no SoW. Priceless, lol.

There was one right at the water in West Karana. After zoning in from Qeynos Hills, hang a right and head towards the Barbarian fishing village. If you hit the right spot in the water, it will teleport you to the bridge to East Karana. If you wanted to go to Qeynos Hills, there was a teleport under the same bridge that took you to the "To Qeynos Hills" sign by the Qeynos Hills zone.

And who hated the long run up Highhold Pass in East Karana? Just jump under the bridge in East Karana and swim towards the West Karana zone. You'll be teleported to the top of the long pathway to Highhold Pass.

I'm surprised I still remember those. But you'd be surprised about what knowledge you can squeeze out of people you know at Verant. :p It would be interesting if someone *cough*Angelox*cough* could put these back since it was a part of classic EQ. From what I can remember, they kept these teleports in until the Velious release - or maybe it was Kunark. It's been so long, I forgot to be honest.

But anyway, I didn't mean to hijack the topic. It's just that the mention of JBoots in Najena really took me back for a minute.

So Angelox, what about the quests that cross over to Kithicor? Are you going to keep everything "classic" for now?

Towards the end of my days playing online, I remember doing a quest in Kithicor with my Cleric. It was for a decent ring (flowing thought and regen!) for Dark Elves that involved killing a super-huge skeleton. IIRC, that spawn was static and it made navigating much more harder, even during the day. The skeleton was level 62 I believe and regens like crazy. This quest was practically unknown, and no one ever was doing it, unfortunately.

If we can get a timed spawn for day and night cycles, it would make predicting spawn much easier. Anyone camping the Raster in Guk would know what I mean, lol.
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