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Old 05-27-2007, 08:01 AM
Magoth78
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Join Date: Jun 2003
Posts: 345
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Hello there,

Mattmeck, this is very interesting.

Making them listening the leader shouldn't be too hard to do.
Giving orders to the bots is what I'm doing automatically depending of situations. Theses methods are defined in their respectives AIs.

Like you say, another option would be to directly give orders to the bots wich would give a strategic dimension. Now, the only issue I see on this is that you would play more as a commander than a player. Even if the orders stay very simples like "assist me on %target", "off-tank1 on %target", "mez %target", etc.. you would spend more time to give order than fighting.
But that's an interesting option.

Concerning the possibility to tag them. That's what I'm actually thinking about. I think that's the only way to work with raid bots. Yes because there will be a gestion of more than one single group and you will have to assign tasks, main tank, off-tanks, etc..
As an example, if you want to have 4 groups, you would have to:
- create the groups
- make the bots joigning their group
- assign each leader (there will be 4 leaders: you and 3 bots)
- give "general" tasks to other groups leaders like, for example, "Assist g1/2/3/4", "Guard the place", "follow g1/2/3/4", etc... I can do that with the #commands so it's easier to bind the keyboard keys.

Concerning the enchanters being able to mez the mobs. As the unmezzable mobs can't be mezz'd, the enchanter must first check the "mezzability" of its target. If it's mezzable, then it will mez. Else, it will pass to the next mob. Once all the engaged mobs have been checked, the enchanter can start to make some damage on the main target.
Now, yes, I can (and it would be easier) to make it so the leader decides when a bot can mez the target. The #commands could be "cc1/2/3/4/.. mezz my target %target".

Kouhei, the bots will always need us to fix the bugs we have coded in them, so don't worry
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