Quote:
is it possible that servers with names that contain "questionable" characters, like hi-bit ascii or similar could be the culprit?
|
That would not explain why 2 different accounts logging in at the same time from the same computer to play on the same server one crashes, one gets in.
And the fact that when packet sniffing a crashing account the packet sniffs between a successful login and a crashed login differ by only one packet, a survey packet that is only 191 bytes long sent by the server at the end of the crashed attempt.
While it is conceivable that there may be more than one cause of crashing, if it were server names in the list then I would expect everyone to crash, not just a few at random.