Thread: Blink and crash
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Old 07-29-2007, 07:08 AM
EyyySvenne
Fire Beetle
 
Join Date: Apr 2007
Posts: 2
Default Crash to Desktop

I also got this just now. I was logged in on a server and was just gonna relog and the same thing started, except for it's 3-5 tenths of a second, but that's more likely to me having a fast computer. Rebooting didn't help.

On the loginscreen, hitting Alt+Enter to get windowed mode before logging in helped me get past it.

I'm using LS.

Logs/dbg.txt for a crash with full screen:
Quote:
2007-07-29 20:47:17 Starting EverQuest (Build Oct 31 2005 10:33:37)
2007-07-29 20:47:17 Timezone: UTC+1h00m
2007-07-29 20:47:17 Loading graphics DLL.
2007-07-29 20:47:17 Parsing INI file .\eqclient.ini
2007-07-29 20:47:17 INI file .\eqclient.ini loaded.
2007-07-29 20:47:18 Initializing timers.
2007-07-29 20:47:21 Checking critical files.
2007-07-29 20:47:21 Initializing WinSock.
2007-07-29 20:47:21 Enumerating 3D devices.
2007-07-29 20:47:21 Found adapter #0 - NVIDIA GeForce 8800 GTX (6.14.11.6201)
2007-07-29 20:47:21 Adapter #0 - NVIDIA GeForce 8800 GTX :
2007-07-29 20:47:21 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2007-07-29 20:47:21 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2007-07-29 20:47:21 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2007-07-29 20:47:21 Initializing keypress handler.
2007-07-29 20:47:21 Parsing INI file .\defaults.ini
2007-07-29 20:47:21 INI file .\defaults.ini loaded.
2007-07-29 20:47:21 Loading keyboard tables.
2007-07-29 20:47:21 Creating window.
2007-07-29 20:47:21 Checking display driver version.
2007-07-29 20:47:24 Activating window.
2007-07-29 20:47:24 Picking a default resolution, desktop is 1680 x 1050, 32 bits
2007-07-29 20:47:24 Ratio is 1.60
2007-07-29 20:47:24 Resolution was capped at 1280 x 720
2007-07-29 20:47:24 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2007-07-29 20:47:24 Resolution selected 1280 x 720, 32 bits
2007-07-29 20:47:24 CRender::InitDevice: Using 32bit mode.
2007-07-29 20:47:24 CRender::InitDevice: Using vsync 0.
2007-07-29 20:47:24 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2007-07-29 20:47:24 CRender::InitDevice: HardwareTnL Enabled.
2007-07-29 20:47:24 Using hardware vertex shaders.
2007-07-29 20:47:24 Initializing render system.
2007-07-29 20:47:24 Trilinear Mipmapping available.
2007-07-29 20:47:24 Vertex Shader Version: 3.0
2007-07-29 20:47:24 Pixel Shader Version: 3.0
2007-07-29 20:47:24 Initializing engine internals.
2007-07-29 20:47:24 CRender::InitDevice completed successfully.
2007-07-29 20:47:24 Parsing INI file ./eqlsUIConfig.ini
2007-07-29 20:47:24 INI file ./eqlsUIConfig.ini loaded.
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