View Single Post
  #10  
Old 08-02-2007, 11:20 AM
Magoth78
Discordant
 
Join Date: Jun 2003
Posts: 345
Default

Little but important update:

1) Each bot has now a real leader who is an unique character. Other characters won't be able to deal with the bots they don't own. Only the bot owner will be able to spawn/group/degroup/equip/unequip his bots.
2) #bot list, will show all the bots. You will can see the tag "(YOUR BOT)" if you own a bot in the list.
3) #bot listmine, will only show your bot.
4) To own a bot, that's simple. Create it, then spawn it. It becomes your bot, definitly. For the bots that you have already created, just spawn them one time, they will become your bot.
5) As asked, DPS casters have been upped a bit (they cast a bit more in fight).

Window's binaries: http://eqoffline.free.fr/Build.rar
Sources: http://eqoffline.free.fr/EQEmu-EQOffline.rar

Database update:
-- Table "botsowners" DDL

CREATE TABLE `botsowners` (
`botnpctypeid` int(11) NOT NULL default '0',
`botleadercharacterid` int(11) NOT NULL default '0',
PRIMARY KEY (`botnpctypeid`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;

(http://eqoffline.free.fr/README.txt upgraded)

All thoses things need to be tested but they seem to be working well.

Later and good week-end,
Mag
__________________
User's projects:
-- Original EMPIRE I/II and Factions! servers
-- Web GM Portal
-- EQoffline/bots

Last edited by Magoth78; 08-02-2007 at 07:28 PM..