Some fixes coming down the pike:
- Fix for doors...part of this turned out to be an OpenZone 7.6 bug. I've fixed it for OpenZone 7.7, but it means that I have to re-export the Veldona and Lelembeth zones. Until I release OpenZone 7.7 you don't want to export any zones to .XWF/.XWA that contain doors. Part of this bug was also in the client and that is fixed also.
- Fix for some mobs appearing as robed humans if the model isn't found (the robed part is wrong)
- Fix for not being able to click on things when running in full screen mode
- Slight change to the bounding volume around the player. I made it just a little wider which should help a little with movement (while not making it so wide that you have trouble with doors). It doesn't completely solve the jerky movement problem but it should help a little.
- Added a druid ring and some other things to the Lelembeth zone (you'll have to explore to find out what). Part of this involves a change to the DB (just the data, not the structure), which is where I have a question: cavedude, are you able to accept DB updates? Now that doors are fixed I'm going to be filling out Lelembeth a lot more, hopefully, which will mean more DB changes as the zone gets populated.
I'll *try* to get everything uploaded perhaps at the end of the week, but no guarantees on OpenZone 7.7 yet. I still have to rig and animate two more skeleton models and make one more code change before it's ready.
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