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Old 08-23-2007, 10:26 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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I've actually went through a lot of the newbee zones and done just that , bats assist bats, wolves assist wolves, etc. Also the guards are properly associated with these newbee mob factions. So my newbee zones work fine - but honestly, this is wasted time: most of the work done in these zones will never be seen or used by anyone for a few reasons other than faction. One reason is, the rate at which experience is dealt out. Nobody wants to level slow in these areas. Even on the most strict of servers, I could probaly get ten levels in a few hours, level 60+ in a day or two.
I've given all this a lot of thought (all I can do at work), fast-leveling like this affects many things. For example, loots: I used to harp on how loots were too many and too easy. But, if you think about it, on a 1x - 8x exp server, then loots have to come faster accordingly, else the player never sees the loots and reaches 65 first (an 8x server probably should have extremly common loots, or even #summon command available). Same goes for faction; unless you plan to play in *just* these classic zones at a slow experience rate, then this will not be of any use to any players. Now, I'm not against fast-leveling simply because I have no right to be. But even the default rate that comes with the source is already faster than normal, so everything else should probably be adjusted too.
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