Also, the way I would implement perma-death is kind of a hack fix, but I'll share it anyway. Every person starts in a zone, and like always are bound in that zone by default. Everyone also starts with a no-drop lore item called a Spirit Gem or something. There's only one NPC in this starting zone and when you give him your spirit gem he'll give it back and teleport you to town. This way, when a character dies he leaves a corpse with his spirit gem on it, returns to this starting zone and cannot get back into the world. The spell Bind Affinity would have to be taken out, as well as the Cleric Rez line, although I was thinking there could be some very high end items with 1 or 2 charges of rez.
The only problem with perma-death though is lagspikes at bad moments are inevitable and it would suck losing a character to lag. If there was some kind of way for the GM to determine when a lag death occured, then they could do some GM Resurrections, but I don't know if that's possible.
|