Quote:
Originally Posted by cbodmer
I'll see how traps could be done. I like the idea.
-Chris
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I would think that putting quests on the npcid of the particular chest with a random EVENT_DEATH trap might emulate them.
With a script, can also do proximity stuff to chests.... or whatever else.
Anyway, it may be more flexible to do it this way than to hardcode something.
Just a thought.