Code:
Index: common/patches/Titanium.cpp
===================================================================
--- common/patches/Titanium.cpp (revision 1034)
+++ common/patches/Titanium.cpp (working copy)
@@ -464,7 +464,7 @@
// eq->padding0070 = emu->padding0070;
eq->eyecolor1 = emu->eyecolor1;
// eq->unknown0115[24] = emu->unknown0115[24];
- eq->showhelm = emu->showhelm;
+ eq->showhelm = true;
// eq->unknown0140[4] = emu->unknown0140[4];
eq->is_npc = emu->is_npc;
eq->hairstyle = emu->hairstyle;
@@ -484,6 +484,7 @@
for(k = 0; k < 8; k++) {
eq->set_to_0xFF[k] = 0xFF;
}
+
eq->runspeed = emu->runspeed;
eq->afk = emu->afk;
eq->guildID = emu->guildID;
Index: common/patches/Titanium_structs.h
===================================================================
--- common/patches/Titanium_structs.h (revision 1034)
+++ common/patches/Titanium_structs.h (working copy)
@@ -240,8 +240,8 @@
/*0238*/ uint32 guildID; // Current guild
/*0242*/ char title[32]; // Title
/*0274*/ uint8 unknown0274;
-/*0275*/ uint8 set_to_0xFF[8]; // ***Placeholder (all ff)
-/*0283*/ uint8 helm; // Helm texture
+/*0275*/ uint8 helm; // Helm texture
+/*0276*/ uint8 set_to_0xFF[8]; // ***Placeholder (all ff)
/*0284*/ uint32 race; // Spawn race
/*0288*/ uint32 unknown0288;
/*0292*/ char lastName[32]; // Player's Lastname