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Old 09-11-2007, 10:12 PM
Lalolyen
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Join Date: Aug 2007
Location: Sneeking up behind a admin IRL
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Quote:
Originally Posted by boogerific View Post
I wonder how many people here actually know the reason for the slower-than-molasses exp rate on Live? Evidently not too many. For some odd reason, "Live exp" seems to be some sort of standard that should be matched, otherwise gameplay would suffer? Nope. The *only* reason that Live sets their exp rate so low is to make money. You know, the Corporate Mentality thing. Keep the exp grind as slow as tolerable, call it a "gaming experience" and players are willingly duped into thinking that the exp grind is good, making them spend their money by the millions (collectively speaking) just to keep on top of it.
The same could be said for just giving people all the available GM commands too .

Actually there is a reason for Live exp, and though its in the ball park you explained, its no where close to your meaning.

Live experience levels is to keep the game progressing at a steady pace while developers are able to keep the end of the treadmill (the end game) developing without heavy demand.

If you wish to question that you can feel free to view my real life resume working in LA as a security annalist of Sony Online Entertainment in the EverQuest development division.

So what does Live EXP really mean? It means unlike you said, you get a little bit of pleasure over a longer period vs one big burst all at once, then get bored off your fourth point of contact when you are "end game", max aa's, max exp and the developers cannot keep up.

So honestly it is my opinion that to keep a server interesting, to keep the population there, equalize the experience rates with the the game's development speed. Again strictly opinion, but in empires such as Verant, SoE, EA Games, etc, they have proven this 5 billion times over with each dollar they have profited as that "time" weight.

But besides all of that, our server is trying to preserve the look, feel, and atmosphere of Live EverQuest without the $'s hanging over their heads and with a little more opportunities available to them.

Last edited by Lalolyen; 09-12-2007 at 06:17 AM.. Reason: Small addition.
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