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Old 09-27-2007, 11:51 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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Quote:
Originally Posted by Teppen View Post
guess im not worthy enough to code the simplePatcher or be a dev in your little beta click. think ill just stay on the peq team (where any coders and devs are welcome). I signed up here back in 2002 just like you, was member of hackerquest before eqemulator even existed, and yet you take in people who joined in 2005, 2006, etc, but not someone who has been here as long as you? that alone is a slap in the face. i wont download something after i offer a hand (in coding or development) to help a project and someone slaps it away. best wishes on your project, me and my 15+ years of programming applications will go elsewhere. this is my last post on this thread so dont bother even posting a counter to my post.

no offense to other devs on the "closed" beta simpleClient project, guess there was a time limit on dev applications which is sad.

good day to you sir !
WTF?

Since when did I ever give anyone the indication that involvement with SimpleClient involves some sort of seniority-based pecking order? Since when did I give the impression that length-of-stay in this community grants one the right to test anything I produce? Since when does length-of-stay mean anything to me? Now do we really want to talk about childishness? "I've been here longer than THOSE people!" Good grief. Cry me a river. I believe in rewarding based on merit, not seniority (and since when am I obligated to reward anyone? Since when do you even need me to do it?)

And, for that matter, since when did I slap anyone in the face? Since when am I the gatekeeper for contributing anything toward the client effort? If you want to write a patcher, then write one -- it's not as if I can stop you, and, to be blunt, it's not as if I care one way or the other whether you do so or not. I'm not obligated to respond one way or the other (and, believe it or not, I do have other activities that consume my time outside EQEmu). Frankly, I'm getting a bit tired of trying to motivate everyone I come across; sometimes I like to sit back and see if people can motivate themselves to contribute.

Sheesh.

By the way, you're not the only one working on a patcher -- maybe, just MAYBE, mind you, I didn't BEG you to write one because I didn't want you to waste your time. Maybe I wanted to wait to see what the other effort would produce, as I'm led to believe it's much farther along. We do need a patcher, but we don't need *two*. I've deliberately washed my hands of the patcher effort, save to point out that one is needed. I don't recall signing myself up as the manager of the SiimpleClient Patcher Project. Feel free to nominate yourself, and more power to you. I'm not God on these forums, never was, and I don't wish to be. Frankly, I'm pretty darned surprised that you're angry that I didn't give you my blessing. One, I'm not obligated to do so, and two, you don't need one from me in the first place!

The beta is closed for several reasons. The reasons are completely arbitrary, decided by me. When you write a client, then you can set your own rules. I want the testing closed to:

1. Control bug submissions. A small team of dedicated testers is simply easier for me to work with. The LAST thing I need is tons of people reporting the same bug over and over. If someone wants to design an entire website with automated bug-handling features, and administer it, then we can talk about opening the testing process up. As long as I'm a one-man band, this is the way it has to be.

2. Hopefully better protect test servers. I don't need teenage hackers trying to take down beta-test servers because they're sexually frustrated, and the people hosting testing servers for me surely don't need it. The client is simply not ready for a hostile environment yet. Testing has barely begun, and as far as I can tell, it's focused entirely on gameplay so far.

3. Better focus the testing. SimpleClient is all about customization, so I want to make sure that serious zone builders are able to test with it. This doesn't mean everyone who has downloaded OpenZone, but those who in my capricious opinion have demonstrated both the ability and dedication to create zones that people will actually want to play in (read: zones that server operators will use once everything goes live).

For those of you who want to build zones but aren't testing the client, it's not an insult -- we need to keep the testers to a reasonable level and I picked a few. My choices are arbitrary and capricious -- go sailing for a week and you'll see what I mean. I want to see the client improve and go live, but it means that I need it tested in such a way that I'm not overwhelmed by the process. I wrote it, and as far as I'm concerned, it's my right to choose who I let play with it. So I picked some people with whom I'm familiar. If someone comes along and asks to test it, I might add him or I might not. There are no rules -- I simply make a judgment call based on whether I think it would be a good idea. Nothing personal, whatsoever. You don't know me, so don't pretend to. I have less tolerance than most for childish games and I don't play them. Is this process perfect? Hell, no, but we're all doing this in our spare time and I have no right to complain. Neither does anyone else, in my opinion.

EDIT: If someone has a better idea for a testing process, I'm all ears. Please propose one. As long as it doesn't require administration on my part, I'm open to suggestions. If someone simply wants to complain, "your process is teh suk!", then I can't help you.

Last edited by Windcatcher; 09-27-2007 at 08:28 PM..
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