I've been meaning to look into this on my server also. My issue wasn't with monks, as much as normal raid mobs being taken out of persistent groups.
If a group can do 30-40% damage to a mob, then wipe, they can just do that 3-4 times to get the loot. It's extremely annoying when trying to tweak encounters. Once I figured out what they were doing, it made more sense.
So yeah, I'm also very interested in seeing the out-of-combat regen for mobs adjusted. On EQLive, mobs would heal back to full after less than 30 seconds-ish of no aggro, right?
Dax
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Daxum
Former ServerOp - Vallon Zek / Tallon Zek Emu Server - Legit / Guild PvP - (2007 - 2011 RIP)
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