When I coded the bots's raid, I've tested them on an online server with some friends. I've noticed that defeating any target was doable because of theses non-combat regens. What you had to do is to spawn your bots, create your raid, attack your target while you were hidding around. Then, once all your bots were dead, you spawned them again, created your raid and attacked your target. At the end, you won..
To change that, and to give a real challenge, I've added a WoW like regen. If the mob isn't engaged, it is fully healed. It's easily doable by updating the Mob::AI_Process() function in the "I'm not engaged" part.
Now, as it's giving a real challenge, it's not like Live. I even don't know how it works on Live theses days. When I played, though, I remember that the regens weren't so fast.
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