View Single Post
  #3  
Old 11-15-2007, 07:20 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

Best way is to simply do this:

Code:
update npc_types set see_invis = 1, see_invis_undead = 0, see_hide = 1 where bodytype = 3;
This has already been done on PEQ, with only 39 exceptions due to being a boss/raid encounter/special NPC.

The other two are known code issues, I'm sure they will be fixed eventually.
Reply With Quote