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Old 12-08-2007, 10:55 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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Yes, but I took a break for a while and I'm not working intensely on it. At the moment I'm trying to get alternate faces to work, which is a multi-step process:

- Tweak the player Anim8or models so facial textures are recognizable as such
- Update OpenZone so .XWF files store extra information so facial textures can be identified
- Update the loader DLL so facial texture ID information can be read by the client
- Update the client's 3D engine so it can use alternate facial textures

I'm on the last part, and this is probably the hardest. I might work on it a little tomorrow. Two weeks from now I'll have two weeks off from work, so hopefully I'll make some real progress then.

I've also updated the character selection and character creation screens so you can see your character. After I get alternate faces working, I need to make some minor bugfixes around the server and character selection windows -- sometimes closing them doesn't properly kick you back a level. The client also needs support for the 30-second camp cycle. At that point it should be ready for an initial public release, but we REALLY REALLY **REALLY** need a patcher system so we can push out updates without sowing chaos in the process.
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