Quote:
Originally Posted by fathernitwit
So, I am gunna post the major things and have hope that you can clean it up so we can get it in.
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I'll clean it up as you suggested, probably at the weekend.
The BSP tree is equivalent in function to the 'Nodes' quadtree in the normal map files, i.e. it subdivides the zone into boxes, however the water map files contain only the BSP tree with the leaf nodes marked if they are water/lava, there is no 'face' information in there, so you couldn't use it for LOS, or BestZ.
I'm sure a single map could be created that could be used for Water/LOS/BestZ, but it's not something I personally feel motivated to look into
I'll get back to you when I have had a chance to do the other cleanup work.