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Old 12-31-2007, 10:59 AM
Derision
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by narcberry View Post
I don't think that BSP trees are the best data model for lava and water ...
Well, my thinking is that the client has to traverse the BSP tree when it renders the graphics, checks for collision detecion, Line of sight to mobs etc, so it is no extra overhead 'for the client' to check for water/lava, since it has already traversed the tree to the leaf node for those purposes.

Now, maybe/quite possibly the SOE *servers* have a different, more efficient mechanism for water detection, perhaps 3D Matrices as you suggest, but we can't know, (unless any ex-SOE programmer's who are reading this would like to add something )

Last edited by Derision; 12-31-2007 at 07:02 PM..
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