View Single Post
  #14  
Old 12-31-2007, 11:11 AM
narcberry
Sarnak
 
Join Date: Mar 2005
Location: Idaho, USA
Posts: 94
Default

Quote:
Originally Posted by Derision View Post
Well, my thinking is that the client has to traverse the BSP tree when it renders the graphics, checks for collision detecion, Line of sight to mobs etc, so it is no extra overhead 'for the client' to check for water/lava, since it has already traversed the tree to the leaf node for those purposes.

That makes sense.
__________________
Thanks for answering my questions.
My Website
Reply With Quote