
12-31-2007, 11:11 AM
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Sarnak
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Join Date: Mar 2005
Location: Idaho, USA
Posts: 94
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Quote:
Originally Posted by Derision
Well, my thinking is that the client has to traverse the BSP tree when it renders the graphics, checks for collision detecion, Line of sight to mobs etc, so it is no extra overhead 'for the client' to check for water/lava, since it has already traversed the tree to the leaf node for those purposes.
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That makes sense.
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Thanks for answering my questions.
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