Thread: Vahlara Revised
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  #5  
Old 01-01-2008, 10:31 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Thanks - It looks good, but I think others will break once we apply this.
Code:
  elsif ($itemcount{59954} == 1 && $itemcount{86010} == 1){
    quest::say("Thank you $name. Take this bracer as your payment.");
    quest::summonitem(82924);}
has to be moved down the list to just above the plate helmet turnin;
Code:
  elsif ($itemcount{59954} == 1 && $itemcount{86010} == 3){
    quest::say("Many thanks for returning with these items. Please accept these boots as a token of my appreciation.");
    quest::summonitem(82926);}
  elsif ($itemcount{59954} == 1 && $itemcount{86010} == 1){
    quest::say("Thank you $name. Take this bracer as your payment.");
    quest::summonitem(82924);}
  elsif ($itemcount{59954} == 1){
    quest::say("Thank you so much. We appreciate your help with this, it really is noted. Take this helmet and good luck to you!");
    quest::summonitem(82927);}
Example: if you were to place bracer above the boots, then you would either get bracer and boots with turn in of three silks and an iron, or just bracer and no boots depending on how you phrased the script.
Best way to do when you make a change is stand in front of Vahlera and summon a pile of irons and silks, test all turn-ins. I had to go through the whole script and do this (and it still ain't right!), Is why you see silk wristband at the bottom; put it anywhere else and you get a free silk wristband with any other turn in.
Also, don't 100% trust #reloadpl , if you think your change is right and still get same unwanted results, restart the zone or server. I've seen where scripts get stuck in a groove and don't change.
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