Edit timeout expired. I hate that thing. Anyway:
Yes, NPC:SayPauseTimeInSec controls how long a NPC with sub EVENT_SAY will pause when triggered. The original hardcoded value was 5, which I found to be too short. 10 seconds is a lot more like it, and is what is currently on TGC. Also note due to this patch, NPCs will only stop if they have a sub EVENT_SAY. No other event will cause a NPC to pause, including an item hand-in.
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