Quote:
Originally Posted by zeiksz2
Code:
min_dmg=1;
if (weapon_damage==1) {
//possible hand to hand was done,
//we don't want that unarmed, brawling, clawing, biting stuff behaving like a w00sh, so we correct weapon damage to level
weapon_damage=(mylevel/5);
}
....
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i tested that too too, and i disliked that as well.. so i set this stuff so their weapon's damage is counted after their level.. so 1-4 levels have fist weapon of 1 damage, 2-9 has 2, etc.. (weapon damage at that position of code returned always 1 if no weapon present from a previous function call).
of course if you put rusty dagger to a L20 mobs hand that will downgrade his damage at moment. rusty dagger 3 dam, L20 unarmed 5 dam