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the way slay undead damage is calculated is wrong, it isnt x1 more damage, its x16, so I changed the values in the case statement to look like this:
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Just to understand exactly what you mean, are you saying that it used to be 1x and is now 16x, or vice versa? I'm pretty sure (especially based on your code) that you're wanting to change it to 16x.
My only concern is that we're going to tweak the formula, that we get it exactly right.
Here is a great write-up on Slay Undead and everything that goes along with it. Where is the 16x number being pulled from?