Lets say you wanted to make the starting cities static- and akanon was the first one you were going to add;
first you need to make a new entry in table "launcher", you could call it "Cities" and the entry would look like
Quote:
+---------+----------+
| name | dynamics |
+---------+----------+
| Cities | 0 |
|
next you need to go to "launcher_zones" and add aknon;
Quote:
+----------+---------------+------+
| launcher | zone | port |
+----------+---------------+------+
| Cities | akanon | 1200 |
|
You can add all the zones you want and classify them under "Cities"
Finally, you make an entry in your start up script;
depending on how many cities you launch you should delay the script so they won't run into each other;
heres what mine looks like;
launcher_zones
Quote:
+----------+---------------+------+
| launcher | zone | port |
+----------+---------------+------+
| Cities | akanon | 1200 |
| Cities | erudnext | 1201 |
| Cities | felwithea | 1202 |
| Cities | felwitheb | 1203 |
| Cities | freporte | 1204 |
| Cities | freportew | 1205 |
| Cities | freportn | 1206 |
| Cities | gfaydark | 1207 |
| Cities | halas | 1208 |
| Cities | kaladima | 1209 |
| Cities | kaladimb | 1210 |
| Cities | neriaka | 1211 |
| Cities | neriakb | 1212 |
| Cities | neriakc | 1213 |
| Cities | paineel | 1214 |
| Cities | qeynos | 1215 |
| Cities | qeynos2 | 1216 |
| Cities | rivervale | 1217 |
| Classic | crushbone | 1223 |
| Classic | kithicor | 1218 |
| Classic | lakerathe | 1219 |
| LoY | dulak | 1221 |
| LoY | gunthak | 1220 |
| LoY | nadox | 1222 |
| Cities | swampofnohope | 1223 |
| Cities | tutorialb | 1224 |
| Cities | poknowledge | 1225 |
+----------+---------------+------+
|
launcher;
Quote:
+---------+----------+
| name | dynamics |
+---------+----------+
| Cities | 0 |
| Classic | 0 |
| DoD | 0 |
| GoD | 0 |
| Kunark | 0 |
| LoY | 0 |
| Luclin | 0 |
| OoW | 0 |
| PoP | 0 |
| Velious | 0 |
| zones | 5 |
+---------+----------+
|
I don't use a lot of the entries in launcher yet, but have them there incase I ever want to