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Old 02-26-2008, 10:23 PM
AndMetal
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Join Date: Mar 2007
Location: Ohio
Posts: 648
Default Client buffer overflow - stacked food

If you stack a food item w/ augments (#si 724 20 xxxxx xxxxx xxxxx xxxxx), it will cause a buffer overflow error on the EQ Client. I'm not sure if it happens with all items that are stacked on top of it, but I know it happened when I used a custom augment (with insane stats).

I'm not sure if it could be used to execute code on the client, but it's definitely not a good thing.

I imagine the simple solution would be to add a check in the #si/#summonitem commands for the item type to see if it is food/drink (types 14/15), and if so, ignore the augments altogether.
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