You probably want to post about this on the EZ forums. Most likely, he is running a newer version of the Emu and may need to adjust his "min damage" on mobs. The range between min and max damage has to be much higher now.
For example, I have to set min damage to around 400 and max around 3000 and set the mob STR to 500+ for raid trash mobs on my server. Those settings cause players to be hit for anywhere from 400 to about 1400 if they have decent AC.
The thing with the latest Emu releases is that minimum damage from a mob is ALWAYS enforced. It doesn't matter if you have high shielding, high AC, max AAs, and are using stonewall. If the mob lands a hit on you (other than a kick or bash), it will always be at least the minimum damage set on that mob.
I finally upgraded my server and found that my higher level custom NPCs were always hitting for the exact same amount. I checked my tables and they were hitting for the min damage every time. The reason for this was that players were able to mitigate the max hits to be lower than the min hits. So, if I had set a mob to min for 1200 and max for 1700, the player might mitigate that 1700 to only actually take 1000 or so dmg. But, since the min damage is always enforced now, the player will always be hit for 1200.
I don't really remember live having a forced min damage like this, but it has been a while lol. I think the way it is now is probably the best way to do it, but it is going to take MUCH more work to balance an entire zone of mobs now. You now have to balance the mobs min/max with their STR on a mob-by-mob basis. Then you still have to test how hard the NPC will be hitting players with around the AC that you expect players to have for fighting in that zone. It would be nice to have a chart, LOL. Maybe I will try to work on something like that if I ever get the time. Since STR seems to completely control how hard a mob will actually hit now, and min/max are just limits of it's range, it would be nice if you could just set min/max both to 0 and only have to adjust STR to set how hard mobs hit.
|