I have noticed this on my server as well. For now, I am planning to remove augs that would be very unbalancing if used on multiple items when they should be lore. Like for example, an aug with shielding is insanely overpowering if you can have 10+ of them all stacking. If shielding had a cap, that wouldn't really be an issue, but since it doesn't atm, it is a pretty big issue.
This would definitely be a nice update to get in a future release. I am not sure how it would effect items that already have LORE augs. I imagine either all augs accept 1 would get deleted, or they would all remain, but if you took the item with a lore aug off, you couldn't put it back on until you removed the aug.
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