Atk does nothing but negate a defender's AC, attack damage is based on skill, strength etc. A backstab hitting for 10x a normal attack seems about right to me since it's supposed to be attack damage * backstab skill / 25, so at about 250 BS skill it's a 10x modifier, this is a formula I've gotten from many sources so I'm assuming it's somewhat accurate, perhaps we could tweak the chance to get double BS though.
The special attacks are calculating correctly with AC HOWEVER the damage of these skills are largely guessed formulas that may be horribly off (I'm looking at you archery!). Something I'd like to do is add more rules to combat to let server ops tweak it to their liking but it's a large undertaking. ><
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