Here are some testing results I got while experimenting so I could get an idea of what stats my end-game mobs needed to be able to hit players with high AC for large amounts of damage. These are directly from my notes, so please excuse the sloppiness:
NPC level 70 with 1 Str 0min/max hit:
War level 70 no AA, 800AC
Max hit around 2519 average hit 1500ish
War level 70 no AA, 1511AC
Max hit around 2217 min avg is 311
War level 70 no AA, 2121AC
Max hit around 2193
War level 70 no AA, 2893AC
Max hit around 2142 and average min is 311
Stonewall works perfectly cutting max hits in half to about 1k
NPC level 70 with 500 Str 0min/max hit:
War level 70 no AA, 1511AC
Max hit around 2217 min avg is 541/846. Higher Str increased average hit damage
NPC level 70 with 1 Str 0min 1000max hit:
War level 70 no AA, 1511AC
Max hit around 920 min avg is 115
NPC level 70 with 1 Str 0min 2000max hit:
War level 70 no AA, 1511AC
Max hit around 1840 min avg is 184
NPC level 70 with 500 Str 0min 1000max hit:
War level 70 no AA, 1511AC
Max hit around 920 min avg is 115
NPC level 70 with 10000 Str 0min 1000max hit:
War level 70 no AA, 1511AC
Max hit around 920 min avg is 874/897
War level 70 no AA, 2893AC
Max hit around 850 and average min is 808
NPC level 70 with 1000 Str 0min 1000max hit:
War level 70 no AA, 2893AC
Max hit around 850 and average min is around 500ish with lots of range
NPC level 70 with 2000 Str 0min 1000max hit:
War level 70 no AA, 2893AC
Max hit around 850 and average min is around 600ish with lots of range
NPC level 70 with 2000 Str 0min 1000max hit:
War level 70 no AA, 2097AC
Max hit around 850 and average min is around 700ish with lots of range
NPC level 70 with 2000 Str 0min 3000max hit:
War level 70 no AA, 2097AC
Max hit around 2487 and average min is around 2100ish with lots of range
War level 70 no AA, 2893AC
Max hit around 2487 and average min is around 1100ish with lots of range
NPC level 70 with 1000 Str 0min 3000max hit:
War level 70 no AA, 2893AC
Max hit around 2487 and average min is around 800ish with lots of range
500Str on the NPC seems about right for players with 2000-2200AC on mobs hitting for less than 1k
1000str is for mobs hitting around 1k to 1500
2000str for mobs hitting in the 2000+ range.
You will want to experiment, but I had no clue I needed to set STR so high in order to get the results I wanted. Once you have your STR set high enough, you can add in a min hit value, but it has to be very low or it will interfere with StoneWall and Shielding.
My testing seems to show that setting the min hit to slightly less than 1/5 of the max hit will be about where you want it as long as STR is set properly. So, if max hit is 2000, min hit might be 400 or even slightly less. Or if max hit is 500, min hit would be 100 or less. In most cases, you probably want to drop the min hit even lower than 1/5.
If you test the mobs yourself, you will see what I mean. The idea is that when you are using stonewall, the mob doesn't hit for the min damage EVERY time. They should be hitting around that range, and will hit min damage every now and then, but you want there to be variety.
Setting up your high level content in the new system means that you will need to use the information I provided here. This system now takes AC into account. It is a fair amount of work to re-tune all custom encounters, but it isn't as bad as creating them from scratch. A couple hours in each zone should pay off well.
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