woudl be ncie if devs woudl post EXACT formulas of To Hit and To damage =)
cuase DEX supose to play SOME part if often you land a hit - after isnt what dex is all about?
STR and ATK on other hand supose to determine how well you penetrate your target armor (ac).
so first you need to actualy HIT the target
then your str/atk will determine how much dmg you delt based on how good your ATk is compared to targets AC.
In other words it should be posible to:
A) hit every time for very little dmg (high DEX, low ATK)
B) miss most of the time, but ocasinaly score hist for MASSIVE dmg (low DEX, very high ATK)
or at least this is a logical understanding of melee combat
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