Here is a post on my server forums that shows a few players reporting the problem on my server, which is running 1099 emu version atm. The earliest Emu version I have ran was 1071.
It seems like the complaints about this has died down since I added in my zone resetters. Since those keep the number of connections under control somewhat (with player ghosts), that leans me even more towards thinking this could be a bandwidth/connection issue.
I can't imagine why some people would see this no matter what class of character they play. It isn't like they are seeing it every time they are clicking their epic or casting 1 particular spell. They see it at random times.
I have been doing some research into it possibly being a connection issue and I will keep people up-to-date here on what I find. And if I can find a good solution, I will start a new thread for it.
Last night, I flashed my Linksys router's BIOS to run a linux based BIOS called DD-WRT. It has a TON more features than my previous bios. It was a bit harder to get it running properly, but it seems pretty smooth already. The reason I did it was to get more options with how my bandwidth is used and I haven't gotten into that part just yet. BUT, when I loaded it, I found that it has many great features that I think will really help me narrow down some network performance issues and maybe even help troubleshoot player ghosting as well as the "lag bug" issues. I can now see my router CPU utilization, memory utilization and how it is being divided up, buffer utilization, total number of connections and a full list of every IP that is connected to each of my machines, and it even shows a real-time chart of bandwidth utilization for LAN/WAN/Wireless for in and out totals. This is some really awesome stuff! I am a network admin, so I get into this kinda thing :P It makes me wish I had changed it long ago.
I still have a lot to learn about customizing my new router BIOS to see how much I can really tweak it, but it is already set to run at least as well as the old one. I am hoping that with all of this new real-time info I can see easily, it will help to narrow down certain issues.
I currently have my server log directory renamed to keep it from getting to gigs in size after a week or so. So, I might have to rename it back for a few days to see if I can compare the debugs with what I am seeing on the router when these problems occur. I will be sure to post my findings here when I get around to that. I still have more content to work on. My network and server are by no means unstable or in bad shape, so this is a secondary thing I am trying to work on when I can. The goal is to get something out that will help all other servers to increase performance and reduce disconnects and bugs.
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