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  #23  
Old 03-13-2008, 01:11 AM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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Right, but it's seeming more and more like your issues might be bandwidth related. I was having trouble keeping more than two groups connected on a business-class DSL connection (3 Mb down/700k up) that was mostly limited by a junky, off-the-shelf router whose throughput seemed to be the bottleneck. You seem much better off in regards to the router, but I'd bet dollars to donuts that you don't see this happening at times of low population (12 people and under).

It's exactly akin to the 'bugged' state we discussed earlier in the thread that is caused by missing op_codes and the client and server getting out of sync. It's much easier to miss an op_code or crucial piece of data if your server's connection can't push things to the client. We used to see people on my server getting bugged very often any time we had more than 12 (twelve!) characters logged in. Since we upgraded to our DS1 connection, we've never seen it happen except from spells/skills and op_codes, etc.

Last edited by So_1337; 03-13-2008 at 09:14 AM..
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