Dex and Agi play a role in Dodge / Riposte / Block Calculations but not in the direct hit chance formula.
Right now the calculation is based on Level vs level and weapons skill vs defensive skill. Since npc uses the caps this also only change by level making level the only deciding factor that can be changed for hit chance.
You can check the CheckHitChance function and you will see that no dex or agi is used.
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i don't knwo the excat formulas but from what I understand (logicaly) an attacker with 200 DEX vs defender with 200 AGI should have 50% chance to hit. With 400 Dex vs 200 agi that should become 95%
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No 200 vs 200 would not give any bonus or penalty to the hit chance. My function only modifies the end result . 400 dex vs 200 agi gives a 2% bonus to hit chances. 2000 dex VS 200 agi gives a 9% hit chance bonus. I was conservative in the value that i gave stats but you can gain more bonus by lowering the number the stats are divided by.