Looks like that would probably work just fine and shorten up the number of NPCs involved. I considered messing with some variables for it, but didn't know how to get it to do what you set up. Since mine is already working perfectly, I am not going to test that one out. But, I would imagine it should work. May need a little tweaking to define the variable beforehand, but I am definitely no master quest writer so I could be wrong.
Either way, it is very flexible. Thanks AndMetal for the suggestion.
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