Ok, thought this out a bit more. I did not like the idea that you can have 100's of loots per npc. Seems unreal. So what the next version will do is compromise a bit and up to 10 random unique items per npc will drop (i.e 10 items per lootdrop) - 10% chance of ea.
If you re run the program, then the npc can (by chance, if rolled), get another 10 items. and so on.
I'll start to work out the workflow this weekend
GeorgeS
|