I believe the issue is more or less that, when a mob is spawned from the DB, it uses a float value for the size, but it doesn't when you manually change the size using #size. It should really be one way or the other. I think kedobin and myself are of the opinion that both should be floats.
The thing that I'm noticing is that the SpawnAppearance_Struct uses an integer instead of a float because I assume it is multipurpose (hence the type field). Because that's the structure of the packet that's sent to the client, it looks like there's going to be a limitation with the client.
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