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  #6  
Old 02-03-2002, 11:20 AM
madborg
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Join Date: Jan 2002
Posts: 322
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well here is what i saw so far:

greatdivide
-coord room
-could move around
-command "i" worked
-#goto to get out

soldunga, soldungb
-coord room
-could not move around
-command "i" crashes to desktop
-#goto to get out after relog in

soltemple
-completely dark
-movement possible
-"i" crashes

runnyeye
-no movement
-crash on "i"
-can move after relog in

karnor
-okay

hole
-coord room
-can move
-"i" ok
-#goto to get out
(like greatdivide room)


n ro, commons, steamfont ok

**added**

I have summarized the types of "bad" zones in

http://eqemu.sourceforge.net/forums/...p;threadid=257
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