well here is what i saw so far:
greatdivide
-coord room
-could move around
-command "i" worked
-#goto to get out
soldunga, soldungb
-coord room
-could not move around
-command "i" crashes to desktop
-#goto to get out after relog in
soltemple
-completely dark
-movement possible
-"i" crashes
runnyeye
-no movement
-crash on "i"
-can move after relog in
karnor
-okay
hole
-coord room
-can move
-"i" ok
-#goto to get out
(like greatdivide room)
n ro, commons, steamfont ok
**added**
I have summarized the types of "bad" zones in
http://eqemu.sourceforge.net/forums/...p;threadid=257