Nice, that should save me some time with testing the new system when I get off work!
It sounds like there are defaults for these new settings depending on mob level as long as the setting is left to 0. I was hoping that was the case since it means you shouldn't have to redo stats for every mob in the database, just the ones you want to adjust, and mainly higher level encounters.
I wonder if KLS's spreadsheet factors this new stuff in properly. Here is a link to that:
openoffice
http://spreadsheets.google.com/pub?k...IWQ&output=ods
or excel
http://spreadsheets.google.com/pub?k...IWQ&output=xls
The combat system has made huge leaps and bounds lately and is really starting to seem finalized. Huge thanks to KLS for getting this stuff in the code. I know me and Jibba have been drooling for this stuff for quite some time now
