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Old 04-10-2008, 07:23 AM
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cavedude
The PEQ Dude
 
Join Date: Apr 2003
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Posts: 1,988
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You make it sound like PEQ and EQEmu compete... We don't, EQEmu handles the server, and PEQ handles the quests and DB.

Deyid the Twisted is located at x: 1011 y: 1081 z: 274 in PEQ, and since he is the event mob, I would assume that's where you'll need to port players. Allah says this about him: "(Saying this triggers a gate of your group to the rocky, round plateau above and behind Seilaen. Deyid the Twisted is a massive treant positioned in the center, red to 61, KOS, but not within aggro range of the port-in.) "

The sub EVENT_DEATH and sub EVENT_HP need to be in #Deyid_the_Twisted.pl.

The second shout is Seilaen's, so what you need to do is in the sub EVENT_DEATH of #Deyid_the_Twisted.pl, add a signal to Seilean. Then, in Seilaen.pl add a sub EVENT_SIGNAL and the shout.

In order for your sub EVENT_HP to work, you also need to add this to #Deyid_the_Twisted.pl:

Code:
sub EVENT_SPAWN {
quest::setnexthpevent(60);
}
Please keep in mind that the HP events are 1% behind in perl, so if you really want the spawns to occur at 60%, then you need to change 60 to 61 in the script. Though, that's not a big deal of course.

I'll add the Corrupt Treant, who will have ID 204068. I'll also tweak #Deyid_the_Twisted to make him a bit more named, currently he has standard stats.
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