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Old 04-11-2008, 07:24 AM
fault
Hill Giant
 
Join Date: Sep 2005
Posts: 114
Default

here is what I have for deyid, I am stil uncertain as to the `grid` field in the spawn2, is that the walk grid? or what?

PHP Code:
sub EVENT_SPAWN {
quest::setnexthpevent(61);
}

#During the fight he summons a ring of Corrupt Treants ID 204068 in PEQ
# By the time you kill deyid they are upon you and attacking you.
#when Deyid Dies you have succeeded, you are not required to kill the spawns.
sub EVENT_HP {

    if (
$hpevent == 61) {
    
quest::spawn2(Corrupt_Treant,grid,0,922,1028,280);
    
quest::spawn2(Corrupt_Treant,grid,0,947,1117,200);
    
quest::spawn2(Corrupt_Treant,grid,0,1031,1164,276);
    
quest::spawn2(Corrupt_Treant,grid,0,1121,1154,277);
    
quest::spawn2(Corrupt_Treant,grid,0,1206,1067,280);
    
quest::spawn2(Corrupt_Treant,grid,0,1237,887,272);
    }  


  
sub EVENT_DEATH {
    
quest::emote("An eerie silence settles onto the forest as Deyid the Twisted slumps over, defeated");
    
quest::signalwith(20404751);    # Send signal # 5 to Seilaen 1 second after death

I got myself a test base up (server) was going to be testing it, but first I must search the forums here and figure out why When I hail npcs like th eosulbinders they ignore me
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