here is what I have for deyid, I am stil uncertain as to the `grid` field in the spawn2, is that the walk grid? or what?
PHP Code:
sub EVENT_SPAWN {
quest::setnexthpevent(61);
}
#During the fight he summons a ring of Corrupt Treants ID 204068 in PEQ
# By the time you kill deyid they are upon you and attacking you.
#when Deyid Dies you have succeeded, you are not required to kill the spawns.
sub EVENT_HP {
if ($hpevent == 61) {
quest::spawn2(Corrupt_Treant,grid,0,922,1028,280);
quest::spawn2(Corrupt_Treant,grid,0,947,1117,200);
quest::spawn2(Corrupt_Treant,grid,0,1031,1164,276);
quest::spawn2(Corrupt_Treant,grid,0,1121,1154,277);
quest::spawn2(Corrupt_Treant,grid,0,1206,1067,280);
quest::spawn2(Corrupt_Treant,grid,0,1237,887,272);
}
sub EVENT_DEATH {
quest::emote("An eerie silence settles onto the forest as Deyid the Twisted slumps over, defeated");
quest::signalwith(204047, 5, 1); # Send signal # 5 to Seilaen 1 second after death
}
I got myself a test base up (server) was going to be testing it, but first I must search the forums here and figure out why When I hail npcs like th eosulbinders they ignore me
