So, after further testing, I am noticing that NPCs are now hitting for up to their max damage, which makes me think that mitigation isn't working the same as before. No matter how much AC/Skills/AAs I have, they can still land for their max damage. It seems like shielding is working normally so far. But I think this is a pretty major issue with the new version of the code. I am not sure what broke it exactly, but I doubt it is working as intended.
I will need to do more testing to see if the new AR and Attack settings are allowing NPCs to fully compromise player mitigation. I haven't adjusted them yet, so they are all still set to 0, which I believe should be default for their level.
Everything else seems great so far though.
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