Quote:
Originally Posted by Angelox
well, it's all a matter of how you look at it. When I played Pre-Kunark, it was the best time I ever had in Everquest , only matched by all the fun I have working with the EqEmulator. My main character was a Ranger, and he was very limited at the time, but I managed to find the right people to group with (Wizard, Cleric, Druid, etc.) and together, we did some pretty incredible things for the era.
I always want to make the old zones, just as they were - with hopes someday we might have a nice old school server.
Binding restrictions was an intricate part of the old game, also, travel was restricted to boats and your feet, or whenever you could find a druid. This made the game seem bigger - a trip from Gfay to Freeport took some time, and was risky. The game was hard, but challenging. Little things make a big difference ; where you can bind, where you can use sow, levitate, etc. This is Verant style game, when it got passed over to SOE, things started to change fast.
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I also started playign pre-kunark. And yes, I also adore spirit of adventure by having to travel by foot. But there are features, and there are annoyances: giving half of the classes a convinience to bind and gate, whiel others may have to run from Qeynos to Freeport 7 times just because they keep getting killed in Kithihor - is hardly fair, classic or no classic
not to mention itemezation pre-kunark sucked uterly. I remember melees showing up for nagafen raid in bronze, and entire server casters were either in Green or Black till 50, and sometimes way after that.
What I am trying to say- Verant Vision was horibly unbalanced, it got better with Kunark/Velious. (and no SOE vision is not any better, and thats the reason I am making my own server

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