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Old 04-21-2008, 12:09 PM
ndnet
Hill Giant
 
Join Date: Oct 2003
Posts: 105
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One way might be to look into Player Quests and use the EVENT_LEVEL_UP event to trigger some spell additions.

From the changelog announcing player quests:

KLS: Added player quests, player quests are quests designed to be attached to player processes such as zoning and clicking objects.
KLS: Player quests are loaded as either 'quests/zonename/player.pl' or as a template in 'quests/template/player.pl'
KLS: Player quests will export qglobals the client should be able to see and the following events are available for player quests:
EVENT_TIMER with var $timer
EVENT_CLICKDOOR with var $doorid
EVENT_LOOT with vars $looted_id and $looted_charges
EVENT_ZONE with var $target_zone_id
EVENT_ENTERZONE with no special var
EVENT_LEVEL_UP with no special var


And here is the best Wiki documentation on the topic: Link

Given the player quest feature and the functions that AndMetal pointed out, you should be able to get close to the functionality you're describing.
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