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Old 05-05-2008, 04:56 AM
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trevius
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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I finally got around to testing this and it worked just as I needed. I was curious if there was a way to use it to actually reset combat mode on an NPC. Something like this:
Code:
If ($signal == 1 ) { quest::combat_state (0); }
If not, no biggie though. I could only think of a few rare cases where that might be useful.
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