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Old 05-12-2008, 05:14 PM
unknownhost
Sarnak
 
Join Date: Dec 2006
Posts: 89
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while working on my own server i had an idea very much like this but i know i,ll never find the time to do anything.

the idea i was thinking of was for a fast-leveling PVP+ server built around a small set of zones & 1-2 town zones with a completely random itemdrop design based on the old-school UO weapons/armor (pre-rennisance). (maybe 1 town per "team" or just 1 town if no-teams)

would need to work up a huge loottable for basic weapons & armours. i figured ruin/might/force/power/vanquishing weapons are easy just mod up the max damage appropriately.

accuracte/exceedingly/surpassingly/etc accuracy ratings easily done with a +attack modifier.

the durability ratings was thinking to leave out or rework in some way.

armor much like weapons would be easy to do. defense/guarding/etc simple +ac adjustments.


would be a huge list considering one would have to make a individual item for each and every combination of accuracy & damage ratings plus WAAAY more if you worked out somthing for durability also.

add in a few "raid mobs" and some basic fun custom exp zones a few quests mebbe rework a UO-style set of tradeskills for some flavor (now theres a task hah!)

donno...this is about all i came up with just letting me mind wander one day heh. but still think it'd been fun to do. love to built it all around a "battleground" type map (think of the instancedish level locked battle ground zones from daoc for example, with the single keeps in the middle ripe for the taking)

shrug....would be fun to work on though!
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