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Old 05-19-2008, 04:45 PM
AndMetal
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Join Date: Mar 2007
Location: Ohio
Posts: 648
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Depoping & repoping of the zone was added in one of the more recent versions of the Emu. From the Wiki:
Quote:
quest::depopall(npcid) - Depops every instance of the npc in the zone (quest::depop(npcid)) only will do one NPC at a time.)
quest::depopzone(1 or 0) - Depops every npc in the zone. 0 disables the NPCs' spawn timers so they will not repop on their own. 1 allows them to spawn as normal once their timers are up. This argument is required!
quest::repopzone() - Repops the zone, in the same way the command #repop does. It will also re-enable spawn timers if disabled.
So just replace quest::ZONE_REPOP_COMMAND() with quest::repopzone() and you'll be good to go. The big thing to keep in mind, though (depending on what you're really trying to do) is the respawn timers for individual NPCs. For example, if a mob has a 3 day respawn timer & you repop the zone, it still won't respawn until after the 3 days is up.

On a side note, I went through and updated that Wiki entry about a week ago with all of the commands & descriptions from the 1108 source, so it should be fairly complete, especially compared to the somewhat outdated Lexicon (which I used to use).
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